Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun 71f2bdefa3 Rebuilt data files há 9 anos atrás
  BearishSun 73a81b29b3 Added data structures required for storing morph shape animation há 9 anos atrás
  BearishSun 0210221435 Merge branch 'MarcoROG-master' há 9 anos atrás
  BearishSun 9d73cc1da2 Various tweaks to the previous merge há 9 anos atrás
  BearishSun c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master há 9 anos atrás
  BearishSun 1eb3a2f6f3 Resource hot-swap for animation clips há 9 anos atrás
  BearishSun 981f94b63f Keyframes on the edge of the draw area can now be selected more easily há 9 anos atrás
  BearishSun 85657ce1dc Updated animation editor so it supports frame scrubbing há 9 anos atrás
  BearishSun cbda1f29ad Removing unnecessary variable há 9 anos atrás
  BearishSun aa19851692 Properly handle time wrapping when the range is 0 há 9 anos atrás
  BearishSun 715461f749 Properly handle animation curve evaluation for curves with just one keyframe há 9 anos atrás
  BearishSun 1ed6a76477 Properly calculate time from animation frame index in animation editor's GUI elements há 9 anos atrás
  BearishSun c248ce17d8 Fixed an issue where animation would stop updating the linked scene objects if the animation clip contents changed há 9 anos atrás
  BearishSun 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader há 9 anos atrás
  BearishSun 8de834e01c Animation playback during edit mode for preview purposes (WIP) há 9 anos atrás
  BearishSun ed3889cdab Added a method to iterate over script object fields and creates or updates relevant keyframes from the current values of those properties há 9 anos atrás
  BearishSun 61b712dc2c Scene object state can now be recorded using SerializedSceneObject and restored to original state on request há 9 anos atrás
  BearishSun 5d6e1580c3 Animation editor changes can now be applied to the animation clip without saving it to project library há 9 anos atrás
  BearishSun 8de4970a7d Refactored animation component into a state machine to reduce complexity há 9 anos atrás
  MarcoROG b4c8495274 Code conformity há 9 anos atrás
  BearishSun 1f5425aa69 Added missing animation documentation há 9 anos atrás
  BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth há 9 anos atrás
  BearishSun b0e6e3def3 Rebuilt data files há 9 anos atrás
  BearishSun 4a45674df4 Selection overlay is now properly animated há 9 anos atrás
  BearishSun 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms há 9 anos atrás
  Marco Bellan d0f8818e34 Renamed texture há 9 anos atrás
  Marco Bellan 789fe90df3 General fixes há 9 anos atrás
  Marco Bellan 5aad2e701c Pass vector by reference há 9 anos atrás
  Marco Bellan bd8d872f2f Style changes há 9 anos atrás
  Marco Bellan 84388f53f7 Added error on method call há 9 anos atrás