Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 22cc7c8120 Matrix4 refactor %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5eab51afd3 Refactored Matrix3 %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 759af58353 Quaternions refactored %!s(int64=12) %!d(string=hai) anos
  Marko Pintera def3e8c935 Updated Vector2/Vector3/Vector4 native classes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a3d90405e7 Closing an editor window no longer causes an exception in GUIManager %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a8ba9930af Fixed initialization issues due to caret %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 26f9639c60 Added a GUITexture class with support for tileable textures %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1eafbaa11b More new alloc system porting %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera bf1dbf542a Some more work on bounds and started work on EditorWindow %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 49553c9008 Fixing some RTTI GameObject classes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8606499f7a More memory allocator related changes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject %!s(int64=12) %!d(string=hai) anos