BearishSun
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9e8eda6f0e
Collision events now properly generate contact points
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9 роки тому |
BearishSun
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e9c446939c
Fixed an issue where child SO transforms would be incorrectly restored after deserialization
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9 роки тому |
BearishSun
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f5a83f2a98
More work on improving documentation for doxygen generation
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9 роки тому |
BearishSun
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371bf0b9e9
Added Collider script interop objects
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9 роки тому |
BearishSun
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ad66fbcd4b
Readme fixing spelling
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9 роки тому |
BearishSun
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8ceac72935
Updated readme
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9 роки тому |
BearishSun
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dd0d75bad4
Updated readme
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9 роки тому |
BearishSun
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262aeb5038
Updated readme
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9 роки тому |
BearishSun
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ec618ceb90
Fixing a few compile errors caused by previous commit
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9 роки тому |
BearishSun
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39db4c5d63
Added CCD
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9 роки тому |
BearishSun
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3fbb44bcda
Fixing links, making readme less bare
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9 роки тому |
BearishSun
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9d9b6d8e0e
More organized readme
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9 роки тому |
BearishSun
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efd44715b0
Updated video example link
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10 роки тому |
BearishSun
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f9665210a2
Added mouse sensitivity slider to editor
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10 роки тому |
BearishSun
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244961bbd7
Added C# code snippets to readme
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10 роки тому |
BearishSun
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68bf4f12b4
Drag and drop into empty hierarchy now works
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10 роки тому |
BearishSun
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7f8ed5478c
Added FPS limiter for editor
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10 роки тому |
BearishSun
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e100cbbe8e
WIP - Default texture parameters in BSL
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10 роки тому |
BearishSun
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6000ab093a
Refreshing cached image once again
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10 роки тому |
BearishSun
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242479090a
Attemting to refreshed cached readme image on GitHub
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10 роки тому |
BearishSun
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1dd321a679
Added editor image to readme
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10 роки тому |
BearishSun
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36c337549c
Changing license to LGPL
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10 роки тому |
BearishSun
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13a4ef7706
Changing license to LGPL
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10 роки тому |
BearishSun
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761e9e8511
Fixing Scene view interaction so that pointer coordinates properly map to the scene view texture
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10 роки тому |
BearishSun
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dab2b32982
Scene view frame object functionality
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10 роки тому |
BearishSun
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1c17be6581
Moved everything to VS 2015
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10 роки тому |
BearishSun
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 роки тому |
BearishSun
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 роки тому |
BearishSun
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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10 роки тому |
BearishSun
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6578ed3a63
When renaming game objects during prefab diff, properly rename all objects
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10 роки тому |