Commit History

Author SHA1 Message Date
  Marko Pintera 7514a2b4f6 Renamed FSAA->multisampling 11 years ago
  Marko Pintera 6288a3f0d5 Minor fix to DX11 start-up as it was crashing 11 years ago
  Marko Pintera f9f157ec22 WIP video modes 11 years ago
  Marko Pintera b349c98754 Work on GPUProfiler 11 years ago
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 years ago
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 years ago
  Marko Pintera 75b0d168ec OpenGL finally works again 11 years ago
  Marko Pintera fa49144cd8 Refactoring GL render system and documenting 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera cb54b1bd67 Work on Inspector 11 years ago
  Marko Pintera 0a242cf23e Reverted Module changes 11 years ago
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 years ago
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 years ago
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 years ago
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 years ago
  Marko Pintera 7214304ace Added Timer queries 12 years ago
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 years ago
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 years ago
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 years ago
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 years ago
  Marko Pintera f49f30f089 DX11 clearing render target sub-area works 12 years ago
  Marko Pintera 78d44de269 Started work on DX11 sub-region Clear 12 years ago
  Marko Pintera 7e61e8215e GUIViewport works 12 years ago
  Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI 12 years ago
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 years ago
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 years ago
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system 12 years ago
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 12 years ago
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 12 years ago
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 years ago