Commit historia

Upphovsman SHA1 Meddelande Datum
  Marko Pintera 7514a2b4f6 Renamed FSAA->multisampling 11 år sedan
  Marko Pintera f4606177a5 Fixes to DX9 device reset 11 år sedan
  Marko Pintera e22d917c50 DirectX 9 device reset works properly 11 år sedan
  Marko Pintera 17a8f4d6f9 More refactoring of DX9 and some refactoring of fullscreen switching 11 år sedan
  Marko Pintera 1c131997e7 Added DX9 render window fullscreen switching (not tested) 11 år sedan
  Marko Pintera 2c483382f8 Added DX9 and OpenGL video mode infos 11 år sedan
  Marko Pintera bdd14c8080 More documentation 11 år sedan
  Marko Pintera b349c98754 Work on GPUProfiler 11 år sedan
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 år sedan
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 år sedan
  Marko Pintera 75b0d168ec OpenGL finally works again 11 år sedan
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 år sedan
  Marko Pintera 935089a4c8 Removed Cg 11 år sedan
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 år sedan
  Marko Pintera cb54b1bd67 Work on Inspector 11 år sedan
  Marko Pintera 0a242cf23e Reverted Module changes 11 år sedan
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 år sedan
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 år sedan
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 år sedan
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 år sedan
  Marko Pintera 7214304ace Added Timer queries 12 år sedan
  Marko Pintera e704f32e6c DX9 working fine with new way of texture initialization 12 år sedan
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 år sedan
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 år sedan
  Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared 12 år sedan
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 år sedan
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 år sedan
  Marko Pintera 7d2fed1ebb Sub-render target clear works on DX9 and GL 12 år sedan
  Marko Pintera 7e61e8215e GUIViewport works 12 år sedan
  Marko Pintera 41845e2059 Bindable RenderTexture working for DX9 12 år sedan