Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 756231e928 Added some Physics documentation vor 10 Jahren
  BearishSun 33033c5265 Added global physics option and initialization structure vor 10 Jahren
  BearishSun 701b395ddf PhysX implementation of a character controller vor 10 Jahren
  BearishSun ae720a53b2 Abstract interface for character controller vor 10 Jahren
  BearishSun 8f58454d3e Added C++ component wrappers for physics joints vor 10 Jahren
  BearishSun b158abffa6 More work on Joints: vor 10 Jahren
  BearishSun bfe36845c6 More work on adding physics joints vor 10 Jahren
  BearishSun b4ff87e672 WIP physics joints vor 10 Jahren
  BearishSun 9ca3da4d44 More work on improving documentation for Doxygen generation vor 10 Jahren
  BearishSun c07cde04d7 Getting OpenGL renderer back to working order vor 10 Jahren
  BearishSun 24bdaebae7 Finalizing C++ MeshCollider implementation vor 10 Jahren
  BearishSun e96694c328 Added an option to import a collision mesh to mesh import vor 10 Jahren
  BearishSun d8d9b69ee3 Fixing issues caused by new multi-resource project library format vor 10 Jahren
  BearishSun c58dcb4c91 Added PhysicsMesh & PhysicsMaterial script interop objects vor 10 Jahren
  BearishSun e5382bda87 Added PhysicsMaterial and PhysicsMesh to C# vor 10 Jahren
  BearishSun e06de36247 Added PhysXMesh vor 10 Jahren
  BearishSun a77ece41a1 Added resource mapping so that resources in standalone build can be loaded by using project library relative paths vor 10 Jahren
  BearishSun 3951b7f825 More work on improving documentation for Doxygen generation vor 10 Jahren
  BearishSun 7a78a6d441 Managed code now uses the new multi-resource format vor 10 Jahren
  BearishSun 9833d47b49 Added sub-resource import and reimport to ProjectLibrary vor 10 Jahren
  BearishSun 3c45e241c3 Refactoring project library so that file entries can have multiple resources (WIP) vor 10 Jahren
  BearishSun 5f2dc49c86 Added interface for importing multiple resources from the same file vor 10 Jahren
  BearishSun bc67031960 Refactored point light and blit shaders so they share code using the new conditional compilation vor 10 Jahren
  BearishSun ae6f918cdd Added #defines and conditionals to BSLFX pre-processor vor 10 Jahren
  BearishSun 80503e959a Added Rigidbody C++ component vor 10 Jahren
  BearishSun 19c72345c6 Added C++ components and their RTTI for Colliders vor 10 Jahren
  BearishSun 39405ae1cd Update linked SceneObject from Rigidbody vor 10 Jahren
  BearishSun 53facf6be0 Physics now keeps a priority sorted list of all rigidbodies in the scene vor 10 Jahren
  BearishSun 7e0962c104 Added PhysX extension library vor 10 Jahren
  BearishSun 9215a3e3a6 Rigidbody automatic mass distribution calculation added (WIP) vor 10 Jahren