Commit History

作者 SHA1 備註 提交日期
  BearishSun 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 年之前
  BearishSun 1523924732 Updated engine shaders to new BSL syntax 8 年之前
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 年之前
  BearishSun cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: 8 年之前
  BearishSun 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 年之前
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 年之前
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 年之前
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 年之前
  BearishSun c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 年之前
  BearishSun 76dee9fbf8 Morph shape animation (WIP) 9 年之前
  BearishSun da2ccca154 Bugfixes for skeletal animation and animation editor 9 年之前
  BearishSun 6f316d48bf Added support for shader technique inheritance 9 年之前
  BearishSun 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 年之前