Historique des commits

Auteur SHA1 Message Date
  BearishSun feaed12a13 Feature: Animation system now even more multi-threaded il y a 7 ans
  Florian Will ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer il y a 8 ans
  BearishSun 3f9679ef38 Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit il y a 8 ans
  BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available il y a 8 ans
  BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available il y a 8 ans
  BearishSun b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
  BearishSun 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
  BearishSun ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
  BearishSun 90f5f648bf WIP: Script bindings il y a 8 ans
  BearishSun baa1e0d7de WIP: Linux port il y a 8 ans
  BearishSun c84241e674 WIP: Deferred MSAA il y a 8 ans
  BearishSun c84917e7e1 WIP: Reflection probes il y a 8 ans
  BearishSun b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes il y a 8 ans
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) il y a 8 ans