Commit History

Autor SHA1 Mensaxe Data
  BearishSun 1e21488060 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
  BearishSun 90f5f648bf WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
  BearishSun 8b8713b054 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
  BearishSun f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
  BearishSun 2fe81b4f2d All audio resources and components now use the automated script export functionality %!s(int64=8) %!d(string=hai) anos
  BearishSun ec77a59680 AnimationClip and all related classes ported to use the script binding %!s(int64=8) %!d(string=hai) anos
  BearishSun 6715cb98ae PostProcessSettings -> RenderSettings %!s(int64=8) %!d(string=hai) anos
  BearishSun 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator %!s(int64=8) %!d(string=hai) anos
  BearishSun 3d8f1c0e2e Mesh and related classes ported to script binding generation %!s(int64=8) %!d(string=hai) anos
  BearishSun c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types %!s(int64=8) %!d(string=hai) anos
  BearishSun d4e397920d AsyncOp & Texture are now auto-generated %!s(int64=8) %!d(string=hai) anos
  BearishSun a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ %!s(int64=8) %!d(string=hai) anos
  BearishSun 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# %!s(int64=8) %!d(string=hai) anos
  BearishSun 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code %!s(int64=9) %!d(string=hai) anos
  BearishSun a1d890d07d Exposed morph shapes to C# %!s(int64=9) %!d(string=hai) anos
  BearishSun f7cb54a2ad Exposed Skeleton to C# %!s(int64=9) %!d(string=hai) anos
  BearishSun 9a90372f70 Scroll bar GUI element exposed to C# %!s(int64=9) %!d(string=hai) anos
  BearishSun 773d549e57 Added basic support for animation events %!s(int64=9) %!d(string=hai) anos
  marco.bellan 52970a388f Minor tweaks to follow engine guidelines %!s(int64=9) %!d(string=hai) anos
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues %!s(int64=9) %!d(string=hai) anos
  BearishSun 4dd9edcc77 Added C# AnimationCurve %!s(int64=9) %!d(string=hai) anos
  BearishSun 5703dd7eab Added C# Animation component %!s(int64=9) %!d(string=hai) anos
  BearishSun a774a03552 AnimationClip foundation %!s(int64=9) %!d(string=hai) anos
  BearishSun f306536e2d Exposed GUICanvas to C# code %!s(int64=9) %!d(string=hai) anos
  BearishSun 127ba3a962 Added C++ wrappers for AudioSource/AudioListener managed interop %!s(int64=9) %!d(string=hai) anos
  BearishSun 7b8fc664ea Exposed global Audio manager to managed code %!s(int64=9) %!d(string=hai) anos
  BearishSun 32e348ea19 AudioClip exposed to managed code %!s(int64=9) %!d(string=hai) anos
  BearishSun dee4cfeec8 Fixing CMake build and replacing the custom VS solution with a CMake generated one %!s(int64=9) %!d(string=hai) anos
  BearishSun 5a619be16a Added Cmake lists for all projects %!s(int64=9) %!d(string=hai) anos