提交歷史

作者 SHA1 備註 提交日期
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年之前
  Marko Pintera b237180972 More documentation 11 年之前
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
  Marko Pintera bbded86fda Added gpu params for basic data types 12 年之前
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 年之前
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
  Marko Pintera 389c22b9b3 More memory alloc porting 12 年之前
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 年之前
  Marko Pintera 89658aa9eb All shaders are loaded from files 13 年之前
  Marko Pintera 2de43e95a4 Gpu program include importer 13 年之前
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 年之前
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 年之前
  Marko Pintera ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 年之前
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 年之前
  Marko Pintera 048bf1ded5 Fixed up input layout generation 13 年之前
  Marko Pintera 36c37b43ff DX11 renderer works 13 年之前
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer 13 年之前
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs 13 年之前
  Marko Pintera caf40bae61 Added GLGpuParamBlock 13 年之前
  Marko Pintera 56b0a7d305 DX11 is compilable again 13 年之前
  Marko Pintera 970391f0a6 Started on GpuParam re-implementation 13 年之前
  Marko Pintera d64b1452e1 Slight changes in DX11 window creation 13 年之前
  Marko Pintera 6c2fc529be Added D3D11 render states 13 年之前
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager 13 年之前
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 年之前
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system 13 年之前
  Marko Pintera 72db1730b1 Started a bit of work on DX11 RenderSystem 13 年之前
  Marko Pintera ead3f972c8 Plenty of more work on HLSL programs 13 年之前
  Marko Pintera fed686f420 Shader unload only callable from render thread 13 年之前