Marko Pintera
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8bfe4ef813
Ported to VS2013 and removed boost completely
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11 年之前 |
Marko Pintera
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b237180972
More documentation
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11 年之前 |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 年之前 |
Marko Pintera
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bbded86fda
Added gpu params for basic data types
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12 年之前 |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 年之前 |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
Marko Pintera
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389c22b9b3
More memory alloc porting
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12 年之前 |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 年之前 |
Marko Pintera
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89658aa9eb
All shaders are loaded from files
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13 年之前 |
Marko Pintera
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2de43e95a4
Gpu program include importer
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13 年之前 |
Marko Pintera
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05e0af19b4
Resources call destroy() automatically when reference count reaches 0
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13 年之前 |
Marko Pintera
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7b80bdaff7
Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released
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13 年之前 |
Marko Pintera
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ca6e08450c
Removed loadFromSource and replaced it with initialize_internal
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13 年之前 |
Marko Pintera
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6b1f26b8ff
Refactored Textures and GpuPrograms so they use destroy() for releasing resources
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13 年之前 |
Marko Pintera
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048bf1ded5
Fixed up input layout generation
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13 年之前 |
Marko Pintera
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36c37b43ff
DX11 renderer works
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13 年之前 |
Marko Pintera
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96bb17b5ef
A lot more work on DX 11 renderer
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13 年之前 |
Marko Pintera
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 年之前 |
Marko Pintera
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caf40bae61
Added GLGpuParamBlock
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13 年之前 |
Marko Pintera
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56b0a7d305
DX11 is compilable again
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13 年之前 |
Marko Pintera
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970391f0a6
Started on GpuParam re-implementation
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13 年之前 |
Marko Pintera
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d64b1452e1
Slight changes in DX11 window creation
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13 年之前 |
Marko Pintera
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6c2fc529be
Added D3D11 render states
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13 年之前 |
Marko Pintera
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 年之前 |
Marko Pintera
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0e72046097
Refactoring how Pass/RenderSystem and other classes handle render states. Part 1
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13 年之前 |
Marko Pintera
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b7c0328536
Finished up porting to new deferred rendering system
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13 年之前 |
Marko Pintera
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72db1730b1
Started a bit of work on DX11 RenderSystem
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13 年之前 |
Marko Pintera
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ead3f972c8
Plenty of more work on HLSL programs
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13 年之前 |
Marko Pintera
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fed686f420
Shader unload only callable from render thread
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13 年之前 |