BearishSun
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76cef38e81
Scene color added to deferred renderer and removed dummy light since we now have an ambient term
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10 年之前 |
BearishSun
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 年之前 |
BearishSun
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e4b35b721a
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1)
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10 年之前 |
BearishSun
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370a2188b5
Selection from Hierarchy window now properly works after assembly refresh
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10 年之前 |
BearishSun
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b63918d2cc
Removed templated version of ResourceRef as it was more confusing than useful
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10 年之前 |
BearishSun
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8d2ecb2432
Added separate input callbacks for use in editor only that aren't affected by play-mode state
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10 年之前 |
BearishSun
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95a7c4063f
Resource handles will now be null only if they have no UUID, regardless if their resource is loaded or not
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10 年之前 |
BearishSun
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839ae0f784
Better icons for the console window
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10 年之前 |
BearishSun
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9fb1ab0dc7
Fixed an issue where main camera wasn't being properly removed from scene
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10 年之前 |
BearishSun
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a836ff4e68
Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename
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10 年之前 |
BearishSun
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7ce45604fb
Properly clean up Renderable/Camera/Light on assembly refresh
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10 年之前 |
BearishSun
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10b54dfe89
Getting Play/Pause to work
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10 年之前 |
BearishSun
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 年之前 |
BearishSun
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908f51e4e6
Fixed a crash in core object sync which happened when an object that was another object's dependency was deleted
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10 年之前 |
BearishSun
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b5bfb88590
Resource handle refactor complete
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10 年之前 |
BearishSun
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78355169a1
Resource handle refactor (part 4)
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10 年之前 |
BearishSun
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e24c1c9270
Resource handle refactor (part 3)
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10 年之前 |
BearishSun
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8e23f57d9d
Resource handle refactor (part 2)
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10 年之前 |
BearishSun
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609490dbe6
Refactoring resource handles (part 1)
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10 年之前 |
BearishSun
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4356e8e773
Main camera aspect ratio switching works
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10 年之前 |
BearishSun
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cf708239e6
Fixed a bug with scene view where the render texture would get stretched at smaller sizes
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10 年之前 |
BearishSun
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7df87c236f
Use a dummy directional light when no other light is in the scene
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10 年之前 |
BearishSun
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0ac4c456b4
DX11 meshes now render even if their vertex declaration doesn't match the shader
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10 年之前 |
BearishSun
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 年之前 |
BearishSun
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ab1231720c
Use separate debug and release assemblies when building
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10 年之前 |
BearishSun
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991d3aa857
When building only one icon is required
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10 年之前 |
BearishSun
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 年之前 |
BearishSun
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625b2afd34
Build systems appears functional
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10 年之前 |
BearishSun
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00d78189f3
More work on Play in editor
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10 年之前 |
BearishSun
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22028f04e4
Clear prefab diffs when saving prefabs for build
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10 年之前 |