BearishSun
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 years ago |
BearishSun
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78a0850433
Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs
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10 years ago |
BearishSun
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7d97de6dda
Renamed OpenGL Win32Window since a more general Win32Window class was added
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10 years ago |
BearishSun
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4afb3bb55a
Disabled exceptions solution wide
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10 years ago |
BearishSun
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 years ago |
BearishSun
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bd15a467f0
Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged
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10 years ago |
BearishSun
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d90ea6b4a0
.exe icon replacement finalized and working
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10 years ago |
BearishSun
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 years ago |
Marko Pintera
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d195e06084
Added prefab importer so that prefabs are recognized by the project library
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10 years ago |
Marko Pintera
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d293414daf
Support for multiple StringTables
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10 years ago |
Marko Pintera
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1076f0124b
DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation
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10 years ago |
Marko Pintera
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612e9680b7
Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested)
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10 years ago |
Marko Pintera
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4347837545
Added tangent and normal generation for meshes
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10 years ago |
Marko Pintera
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57733a8660
WIP Prefabs and PrefabDiff
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10 years ago |
Marko Pintera
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08adb83157
Project window better label and selection display
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10 years ago |
Marko Pintera
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 years ago |
Marko Pintera
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43c78bc4d0
WIP shader includes
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10 years ago |
Marko Pintera
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6b920a90d8
- Moved all shaders to BSL
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10 years ago |
Marko Pintera
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e366d25700
WIP VS project generation
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10 years ago |
Marko Pintera
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3a79d447ba
Added a Win32 file/folder save/open dialog (untested)
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11 years ago |
Marko Pintera
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6fe93f22f0
Refactoring platform specific code to be easier to find and to implement for other platforms
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11 years ago |
Marko Pintera
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eb4de059fc
Advanced resource loading WIP stage 1
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11 years ago |
Marko Pintera
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3bcd068db3
Added a method for finding all resource dependencies in an object
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11 years ago |
Marko Pintera
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1039be94b5
Added IResourceListener to properly handle async resource loading and notifying the core thread
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11 years ago |
Marko Pintera
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 years ago |
Marko Pintera
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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11 years ago |
Marko Pintera
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3f94468a9f
Material refactor WIP, it compiles
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11 years ago |
Marko Pintera
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b55e52c112
Camera & Viewport refactored and working somewhat (fixes and re-test needed)
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11 years ago |
Marko Pintera
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6d367f44f4
Removed ShaderProxy and added ShaderCore
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11 years ago |
Marko Pintera
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c653bed63a
GpuParams/GpuParamBlockBuffer refactor WIP
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11 years ago |