Commit History

Автор SHA1 Съобщение Дата
  BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists преди 10 години
  BearishSun 75914a83fb When updating prefab instances their transforms will no longer be incorrect after преди 10 години
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle преди 10 години
  BearishSun 0be19d24be Properly assign prefab link UUID when updating an existing prefab преди 10 години
  BearishSun 059d757ac5 Added a way to find scene objects by name преди 10 години
  BearishSun 97382096d8 Fixed stack trace so it works on other machines преди 10 години
  BearishSun 4f0d194556 Documentation преди 10 години
  BearishSun d4f4151761 Documentation преди 10 години
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated преди 10 години
  Marko Pintera 2c35a0c825 Removed all the unused allocators преди 10 години
  Marko Pintera 5b5a6302e5 Added OnEnabled/OnDisabled callback to Component преди 10 години
  Marko Pintera e8ef106115 Scene tree view features (untested) преди 10 години
  Marko Pintera 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test преди 10 години
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances преди 10 години
  Marko Pintera 029a785af4 - Clear prefab link IDs when their prefab parent changes преди 10 години
  Marko Pintera 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) преди 10 години
  Marko Pintera 5ac5f7fec0 PrefabDiff tested, fixed and working преди 10 години
  Marko Pintera ad509cfa35 Prefab and prefab diff unit test преди 10 години
  Marko Pintera 57733a8660 WIP Prefabs and PrefabDiff преди 10 години
  Marko Pintera 2f7095dbd2 Improvements to SceneObject transform преди 11 години
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables преди 11 години
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) преди 11 години
  Marko Pintera 734f25c36c Deferred destruction of game objects преди 11 години
  Marko Pintera cade69ad2c Refactored camera into CameraHandler преди 11 години
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes преди 11 години
  Marko Pintera e9fc86930e A lot more work on handles (WIP) преди 11 години
  Marko Pintera 0e027b8351 Scene picking WIP (untested) преди 11 години
  Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items преди 11 години
  Marko Pintera 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) преди 11 години
  Marko Pintera 2e6a197523 Added ability to set world position and rotation to SceneObjects преди 11 години