Commit History

Autor SHA1 Mensaxe Data
  BearishSun 970146ef27 Added a way to initialize a texture with a pre-existing PixelData %!s(int64=10) %!d(string=hai) anos
  BearishSun 6befb8663f Objects with no material can now be picked in scene %!s(int64=10) %!d(string=hai) anos
  BearishSun 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input %!s(int64=10) %!d(string=hai) anos
  BearishSun 6aef09fdde Added toolbar management code to C# %!s(int64=10) %!d(string=hai) anos
  BearishSun 1c1c6aeba0 Documentation %!s(int64=10) %!d(string=hai) anos
  BearishSun 0b330761b8 Top level menu items are not properly ordered %!s(int64=10) %!d(string=hai) anos
  BearishSun d8d5034b30 Added a way to add basic 3D primitives to the scene %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 200ca8179a WIP project window %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 24bfe213ef Added serialization for SceneObject transform %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 8eddad13d2 Added shortcuts for view/move/rotate/scale scene tools %!s(int64=10) %!d(string=hai) anos
  Marko Pintera cd3174bc2a Localized strings no longer use a callback to notify owners about changes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 251c1f13b1 Selecting a resource properly removes the selection overlay and active handle from scene view %!s(int64=10) %!d(string=hai) anos
  Marko Pintera acb9baa212 Texture field working %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 4704613fa4 Modified profiler overlay so it doesn't render under the geometry %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ddef406ac9 C# profiler overlay %!s(int64=10) %!d(string=hai) anos
  Marko Pintera b297afa5fb Rotation handle in pivot mode working nicely %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 10657f775c Added proper names for C# editor windows %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 4f09002f28 Fixed an issue where closing & opening the scene window was causing a crash because editor application was holding an instance to the old version %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ed523bc01d Scene view movement is now only active while in focus %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 09ea24b888 C# DialogBox class ready to use %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 821669e443 Fixed clip() method so that it will also keep origin coordinates clipped %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 0683c43fd8 Refresh handle as soon as it changes and make move handle the default %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9fbd25a56f Added free rotate and free scale handles (WIP) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 50e58153be Cutoff plane for rotate handle sliders work %!s(int64=11) %!d(string=hai) anos