Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  BearishSun 778de71b66 Reverting game object finalizer fix as another solution is needed 10 yıl önce
  BearishSun 38c4bc107a Fixing an issue with GameObject finalization - Objects that were finalized were still being retrievable from game object manager for a single frame 10 yıl önce
  Marko Pintera 598f1785c6 Documentation 10 yıl önce
  Marko Pintera ddef406ac9 C# profiler overlay 10 yıl önce
  Marko Pintera 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
  Marko Pintera ae1eab371e Properly handle missing component types 11 yıl önce
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 yıl önce
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 yıl önce
  Marko Pintera 4164a1af25 Added remaining features to C# SceneObject 11 yıl önce
  Marko Pintera e9fc86930e A lot more work on handles (WIP) 11 yıl önce
  Marko Pintera 1d5fdd56a3 Added GameObjectField C# 11 yıl önce
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
  Marko Pintera 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 yıl önce
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 yıl önce
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 yıl önce
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels 11 yıl önce
  Marko Pintera 78690bac80 Reference ManagedComponents by Type and not by namespace & name string 11 yıl önce
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working 11 yıl önce
  Marko Pintera f4d6a56251 C# object serialization WIP #2 11 yıl önce
  Marko Pintera 3956823710 WIP - C# object serialization (Does not compile) 11 yıl önce
  Marko Pintera 79961694d3 Started work on C# object serialization 11 yıl önce