BearishSun
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2fd1e02aad
Managed SceneObject instances are now kept alive until underlying scene object is destroyed
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10 lat temu |
BearishSun
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778de71b66
Reverting game object finalizer fix as another solution is needed
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10 lat temu |
BearishSun
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38c4bc107a
Fixing an issue with GameObject finalization - Objects that were finalized were still being retrievable from game object manager for a single frame
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10 lat temu |
Marko Pintera
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8dbbf30c09
Documentation
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10 lat temu |
Marko Pintera
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ae583e1ac5
WIP C# DragDropManager
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10 lat temu |
Marko Pintera
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3638a07125
More fixes to assembly refresh
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11 lat temu |
Marko Pintera
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3aa329733b
Assembly refresh (WIP - Does not run)
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11 lat temu |
Marko Pintera
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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11 lat temu |
Marko Pintera
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1d5fdd56a3
Added GameObjectField C#
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11 lat temu |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 lat temu |
Marko Pintera
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8bfe4ef813
Ported to VS2013 and removed boost completely
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11 lat temu |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 lat temu |
Marko Pintera
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f4d6a56251
C# object serialization WIP #2
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11 lat temu |
Marko Pintera
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be6adc683d
C# object serialization WIP
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11 lat temu |