Commit History

Author SHA1 Message Date
  BearishSun 4ac20c7df5 More documentation 11 years ago
  Marko Pintera b60ea8260c All render systems work after shader refactor 11 years ago
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 years ago
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 years ago
  Marko Pintera b237180972 More documentation 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 years ago
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 years ago
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 years ago
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 years ago