Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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il y a 11 ans |
Marko Pintera
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9392e45805
Better sub-mesh handling for Meshes
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il y a 12 ans |
Marko Pintera
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a4e793f254
Better way of creating and updating meshes
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il y a 12 ans |
Marko Pintera
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404bcd6671
Better way of initializing MeshData
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il y a 12 ans |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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il y a 12 ans |
Marko Pintera
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606fd3a902
Fully ported Mesh to GpuResource and removed get/setMeshData methods
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il y a 12 ans |
Marko Pintera
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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il y a 12 ans |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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il y a 12 ans |
Marko Pintera
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8606499f7a
More memory allocator related changes
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il y a 12 ans |
Marko Pintera
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46f6a8aeca
Updated ManagedMemoryBlock allocations
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il y a 12 ans |
Marko Pintera
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ad0d30efcd
Ported MeshData so it both allocates and deallocates memory internally
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il y a 12 ans |
Marko Pintera
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15a13feeb0
Updated MeshData so it is much easier to use
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il y a 12 ans |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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il y a 13 ans |