Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes il y a 12 ans
  Marko Pintera a4e793f254 Better way of creating and updating meshes il y a 12 ans
  Marko Pintera 404bcd6671 Better way of initializing MeshData il y a 12 ans
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
  Marko Pintera 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods il y a 12 ans
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 8606499f7a More memory allocator related changes il y a 12 ans
  Marko Pintera 46f6a8aeca Updated ManagedMemoryBlock allocations il y a 12 ans
  Marko Pintera ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally il y a 12 ans
  Marko Pintera 15a13feeb0 Updated MeshData so it is much easier to use il y a 12 ans
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans