Marko Pintera
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716de5f09a
Reorganized some code in order to delete many small source files
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11 éve |
Marko Pintera
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0bec47140b
More documentation
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11 éve |
Marko Pintera
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cf1081eeeb
More documentation
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11 éve |
Marko Pintera
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87c63a50e6
Added Occlusion queries
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11 éve |
Marko Pintera
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4221419a6b
Modules can be created by passing parameters instead of constructing the instances externally
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11 éve |
Marko Pintera
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e84b8463ef
Shut down core thread after resource, game and core object managers are shut down
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11 éve |
Marko Pintera
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3196cff881
DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now
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11 éve |
Marko Pintera
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d57adc4344
Added custom UUID generation in order to replace boost
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11 éve |
Marko Pintera
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ad063dc814
More documentation
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11 éve |
Marko Pintera
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0c1054455e
Refactored importer & input to make it clearer which methods are internal
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11 éve |
Marko Pintera
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b4a4f95110
Added TaskScheduler and ported Resources to it (untested)
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11 éve |
Marko Pintera
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11c7630162
Core thread now runs using the thread pool
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11 éve |
Marko Pintera
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b95193a9b4
Added start/shutdown policy to ThreadPool
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11 éve |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 éve |
Marko Pintera
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d55f242a1c
Using std::function and std::bind instead of boost
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11 éve |
Marko Pintera
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10f73b4f06
Properly set up cursors and their hotspots
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11 éve |
Marko Pintera
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0a242cf23e
Reverted Module changes
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11 éve |
Marko Pintera
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42b20759ef
Refactored Module startUp (does not compile because of a weird linker error ATM)
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11 éve |
Marko Pintera
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0b3309d5d5
Finalized work on first pass of C# object serialization
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11 éve |
Marko Pintera
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3129cf8b5a
Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue
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11 éve |
Marko Pintera
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ac6b038635
Ensured that EditorWidgets no longer require 2 step initialization
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11 éve |
Marko Pintera
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e2e58a800a
Added ResourceManifest for dealing with resource UUIDs
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12 éve |
Marko Pintera
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3ce6e0bc8f
Each game object now has an unique instance id
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12 éve |
Marko Pintera
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99f545b06f
Added frame allocator
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12 éve |
Marko Pintera
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4a861a2399
Fixed OpenGL queries as they were being incorrectly created
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12 éve |
Marko Pintera
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d43309ccb3
Fixed up stack allocator so it doesn't require you to manually initialize specific heaps
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12 éve |
Marko Pintera
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b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
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12 éve |
Marko Pintera
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c8427ee1fe
Don't immediately update GUI element mesh when localized string changes
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12 éve |
Marko Pintera
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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12 éve |
Marko Pintera
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f1832c9c66
Finalized and tested OS drop target support
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12 éve |