Historique des commits

Auteur SHA1 Message Date
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost il y a 11 ans
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots il y a 11 ans
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue il y a 11 ans
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization il y a 11 ans
  Marko Pintera ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier il y a 12 ans
  Marko Pintera 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" il y a 12 ans
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators il y a 12 ans
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI il y a 12 ans
  Marko Pintera 0964e0832e More renaming il y a 12 ans
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject il y a 12 ans