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bdd14c8080
More documentation
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%!s(int64=11) %!d(string=hai) anos |
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8bfe4ef813
Ported to VS2013 and removed boost completely
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%!s(int64=11) %!d(string=hai) anos |
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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f0ef4bc642
Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them.
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%!s(int64=12) %!d(string=hai) anos |
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ceeed54f18
Updated import system to make updating a resource (without creating a brand new one) easier
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%!s(int64=12) %!d(string=hai) anos |
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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%!s(int64=12) %!d(string=hai) anos |
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
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54c08871e0
Renamed handles and add GameObject handles
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%!s(int64=12) %!d(string=hai) anos |
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6483812436
Added a bunch more of text rendering and general sprite code. Still WIP though
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%!s(int64=12) %!d(string=hai) anos |
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d5a54ec7b4
Font characters now get neatly packed using a texture atlas
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%!s(int64=12) %!d(string=hai) anos |
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0964e0832e
More renaming
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%!s(int64=12) %!d(string=hai) anos |
Marko Pintera
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e02ce5a386
Beggining work on fonts
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%!s(int64=12) %!d(string=hai) anos |