Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. %!s(int64=12) %!d(string=hai) anos
  Marko Pintera ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 6483812436 Added a bunch more of text rendering and general sprite code. Still WIP though %!s(int64=12) %!d(string=hai) anos
  Marko Pintera d5a54ec7b4 Font characters now get neatly packed using a texture atlas %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 0964e0832e More renaming %!s(int64=12) %!d(string=hai) anos
  Marko Pintera e02ce5a386 Beggining work on fonts %!s(int64=12) %!d(string=hai) anos