Commit History

Auteur SHA1 Bericht Datum
  Marko Pintera 2c483382f8 Added DX9 and OpenGL video mode infos 11 jaren geleden
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 jaren geleden
  Marko Pintera 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 jaren geleden
  Marko Pintera da4647aaff Better handling when deserializing invalid game object handles 12 jaren geleden
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization 12 jaren geleden
  Marko Pintera e41a0a35ea GameObjectMnaager stores game object handles instead of pointers 12 jaren geleden
  Marko Pintera 46094b3bfa Fixed some issues with RTTI plain value setter/getters (any_cast wasn't able to cast to base types, so I had to encapsulate things a bit further) 12 jaren geleden
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
  Marko Pintera 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one 12 jaren geleden
  Marko Pintera b75ee7ad4a GameObjects now use handles 12 jaren geleden
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 jaren geleden