Commit History

Author SHA1 Message Date
  Marko Pintera 4782475448 VertexDeclaration is now immutable 11 years ago
  Marko Pintera b60ea8260c All render systems work after shader refactor 11 years ago
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 years ago
  Marko Pintera b237180972 More documentation 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 years ago
  Marko Pintera 2de43e95a4 Gpu program include importer 13 years ago
  Marko Pintera e090e96915 CoreGpuObject 13 years ago
  Marko Pintera ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 years ago
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 years ago
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs 13 years ago
  Marko Pintera 45d26f8845 A bunch of DX11 render system implementation 13 years ago
  Marko Pintera 72db1730b1 Started a bit of work on DX11 RenderSystem 13 years ago
  Marko Pintera ead3f972c8 Plenty of more work on HLSL programs 13 years ago
  Marko Pintera fed686f420 Shader unload only callable from render thread 13 years ago
  Marko Pintera 68dc280360 More work on DX11 13 years ago