Marko Pintera
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4782475448
VertexDeclaration is now immutable
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11 years ago |
Marko Pintera
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b60ea8260c
All render systems work after shader refactor
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11 years ago |
Marko Pintera
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3196cff881
DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now
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11 years ago |
Marko Pintera
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b237180972
More documentation
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11 years ago |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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2de43e95a4
Gpu program include importer
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13 years ago |
Marko Pintera
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e090e96915
CoreGpuObject
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13 years ago |
Marko Pintera
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ca6e08450c
Removed loadFromSource and replaced it with initialize_internal
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13 years ago |
Marko Pintera
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6b1f26b8ff
Refactored Textures and GpuPrograms so they use destroy() for releasing resources
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13 years ago |
Marko Pintera
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a7e57abdbf
Fixed a bunch of DX11 bugs
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13 years ago |
Marko Pintera
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45d26f8845
A bunch of DX11 render system implementation
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13 years ago |
Marko Pintera
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72db1730b1
Started a bit of work on DX11 RenderSystem
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13 years ago |
Marko Pintera
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ead3f972c8
Plenty of more work on HLSL programs
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13 years ago |
Marko Pintera
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fed686f420
Shader unload only callable from render thread
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13 years ago |
Marko Pintera
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68dc280360
More work on DX11
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13 years ago |