Marko Pintera
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4782475448
VertexDeclaration is now immutable
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11 年之前 |
Marko Pintera
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3196cff881
DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now
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11 年之前 |
Marko Pintera
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8bfe4ef813
Ported to VS2013 and removed boost completely
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11 年之前 |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 年之前 |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 年之前 |
Marko Pintera
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c5f46545e8
A bunch more code ported to new alloc system
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12 年之前 |
Marko Pintera
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1bd1a032b7
Preparing for some major allocation changes
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12 年之前 |
Marko Pintera
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f215bc5700
Added custom allocator for most STL containers
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12 年之前 |
Marko Pintera
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7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
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12 年之前 |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 年之前 |
Marko Pintera
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b12493510f
Started refactor to Banshee
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12 年之前 |
Marko Pintera
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77df4b87a9
Finished porting to memory allocators
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12 年之前 |
Marko Pintera
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389c22b9b3
More memory alloc porting
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12 年之前 |
Marko Pintera
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048bf1ded5
Fixed up input layout generation
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13 年之前 |
Marko Pintera
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36c37b43ff
DX11 renderer works
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13 年之前 |
Marko Pintera
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96bb17b5ef
A lot more work on DX 11 renderer
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13 年之前 |