提交歷史

作者 SHA1 備註 提交日期
  Marko Pintera 4782475448 VertexDeclaration is now immutable 11 年之前
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 年之前
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年之前
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
  Marko Pintera d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system 12 年之前
  Marko Pintera 1bd1a032b7 Preparing for some major allocation changes 12 年之前
  Marko Pintera f215bc5700 Added custom allocator for most STL containers 12 年之前
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 年之前
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前
  Marko Pintera b12493510f Started refactor to Banshee 12 年之前
  Marko Pintera 77df4b87a9 Finished porting to memory allocators 12 年之前
  Marko Pintera 389c22b9b3 More memory alloc porting 12 年之前
  Marko Pintera 048bf1ded5 Fixed up input layout generation 13 年之前
  Marko Pintera 36c37b43ff DX11 renderer works 13 年之前
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer 13 年之前