Cronologia Commit

Autore SHA1 Messaggio Data
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
  Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI 12 anni fa
  Marko Pintera 1e0c79d624 Made getCustomAttribute const 12 anni fa
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anni fa
  Marko Pintera 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 anni fa
  Marko Pintera e090e96915 CoreGpuObject 13 anni fa
  Marko Pintera 8c9ac4d5ce RenderTarget derived classes now have destroy() 13 anni fa
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anni fa
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach 13 anni fa
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 13 anni fa
  Marko Pintera d64b1452e1 Slight changes in DX11 window creation 13 anni fa
  Marko Pintera 978cea27c4 Finished up adding MultiRenderTextures 13 anni fa
  Marko Pintera 9ebcf2cb30 Added GLRenderTexture 13 anni fa
  Marko Pintera 3e20948845 Added DX11RenderTexture 13 anni fa
  Marko Pintera c2cba92975 Work on DX11 textures and HardwarePixelBuffer. 13 anni fa