Commit History

作者 SHA1 備註 提交日期
  Marko Pintera 772eefea5e - In OpenGL primary window is always at 0 index 11 年之前
  Marko Pintera 7514a2b4f6 Renamed FSAA->multisampling 11 年之前
  Marko Pintera 1c131997e7 Added DX9 render window fullscreen switching (not tested) 11 年之前
  Marko Pintera 716de5f09a Reorganized some code in order to delete many small source files 11 年之前
  Marko Pintera f9f157ec22 WIP video modes 11 年之前
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年之前
  Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 年之前
  Marko Pintera 09f3759d15 Fixed an issue with drag and drop and SetCapture 12 年之前
  Marko Pintera d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class 12 年之前
  Marko Pintera 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 年之前
  Marko Pintera 36a6350775 Working separate window/widget/container classes 12 年之前
  Marko Pintera 63b75b834b Move/resize work adequately 12 年之前
  Marko Pintera 1c77359dc5 Fixed DX11 resize 12 年之前
  Marko Pintera dba0b8bb86 Ability to move the editor window 12 年之前
  Marko Pintera e6fcc7f191 Window resize works 12 年之前
  Marko Pintera 529e59b4de Fixed DX9 and DX11 resize 12 年之前
  Marko Pintera aaa7d3e3d6 Refactored DX11 windows as well 12 年之前
  Marko Pintera 3856bcb79d Refactored D3D9 RenderWindow a bit 12 年之前
  Marko Pintera 1c48c8a736 Hooked up custom OIS 12 年之前
  Marko Pintera 05a77f5c18 Moved GUIManager to callbacks 12 年之前
  Marko Pintera 0b49ec1162 Few tiny debug-related changes 12 年之前
  Marko Pintera 8bc3903ee2 Viewport properly resized with its render target 12 年之前
  Marko Pintera bc285cfa86 Even more layout changes 12 年之前
  Marko Pintera 1e0c79d624 Made getCustomAttribute const 12 年之前
  Marko Pintera fb7c50e1b3 More PixelData refactor 12 年之前
  Marko Pintera 8c53fd844b Encapsulated PixelData::data 12 年之前
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 12 年之前
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context 12 年之前
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年之前