Marko Pintera
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7514a2b4f6
Renamed FSAA->multisampling
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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%!s(int64=11) %!d(string=hai) anos |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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%!s(int64=12) %!d(string=hai) anos |
Marko Pintera
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181d9f6431
RenderTexture is initialized fully via initialize() and is immutable after
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Marko Pintera
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0527551a68
Modified GpuBufferViews so they hold a reference to their parent buffer
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%!s(int64=13) %!d(string=hai) anos |
Marko Pintera
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c4912c2ec1
A lot more work on resource views
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%!s(int64=13) %!d(string=hai) anos |