Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 7514a2b4f6 Renamed FSAA->multisampling il y a 11 ans
  Marko Pintera 2c483382f8 Added DX9 and OpenGL video mode infos il y a 11 ans
  Marko Pintera 32c45ecb8e New VideoModeInfo changes compile il y a 11 ans
  Marko Pintera b349c98754 Work on GPUProfiler il y a 11 ans
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally il y a 11 ans
  Marko Pintera 6a28795343 More documentation il y a 11 ans
  Marko Pintera d19ac30b58 VAO management to OpenGL (untested) il y a 11 ans
  Marko Pintera 4782475448 VertexDeclaration is now immutable il y a 11 ans
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now il y a 11 ans
  Marko Pintera 7689bd6785 Shared ptr construction now forwards arguments directly il y a 11 ans
  Marko Pintera 75b0d168ec OpenGL finally works again il y a 11 ans
  Marko Pintera fa49144cd8 Refactoring GL render system and documenting il y a 11 ans
  Marko Pintera cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode il y a 11 ans
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
  Marko Pintera 935089a4c8 Removed Cg il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera cb54b1bd67 Work on Inspector il y a 11 ans
  Marko Pintera 1c696e40a9 Added documentation to various utility classes il y a 11 ans
  Marko Pintera 0a242cf23e Reverted Module changes il y a 11 ans
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) il y a 11 ans
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue il y a 11 ans
  Marko Pintera 4cb382b7f3 Updated glew to 4.4 il y a 12 ans
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
  Marko Pintera e51cbce52c Started work on scripting il y a 12 ans
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems il y a 12 ans
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap il y a 12 ans
  Marko Pintera 7214304ace Added Timer queries il y a 12 ans
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once il y a 12 ans
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations il y a 12 ans
  Marko Pintera 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared il y a 12 ans