تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  BearishSun d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 سال پیش
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 سال پیش
  BearishSun 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 سال پیش
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 سال پیش
  BearishSun 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 سال پیش
  BearishSun 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 سال پیش
  BearishSun 6869dbcfbc Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component) 9 سال پیش
  BearishSun a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 سال پیش
  BearishSun f81fdc1d27 Prefab fixes: 9 سال پیش
  BearishSun 63425a5d8e Fixing an issue with prefabs where their root object would be marked as instantiated 9 سال پیش
  BearishSun 10e057da7b Prefab fixes: 9 سال پیش
  BearishSun 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 سال پیش
  BearishSun 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 سال پیش
  BearishSun f9dbcd6b8b Fixed an issue where collider sometimes wasn't attached to a rigidbody if they were both initialized on the same frame 9 سال پیش
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 سال پیش