BearishSun
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d8e62567db
Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic
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8 سال پیش |
BearishSun
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53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
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8 سال پیش |
BearishSun
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 سال پیش |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 سال پیش |
BearishSun
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90a42af3f4
Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored)
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9 سال پیش |
BearishSun
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6a0c7b1cf2
Fixing a prefab bug where managed components of child objects weren't being initialized
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9 سال پیش |
BearishSun
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6869dbcfbc
Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component)
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9 سال پیش |
BearishSun
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a29d10f79d
Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles
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9 سال پیش |
BearishSun
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f81fdc1d27
Prefab fixes:
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9 سال پیش |
BearishSun
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63425a5d8e
Fixing an issue with prefabs where their root object would be marked as instantiated
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9 سال پیش |
BearishSun
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10e057da7b
Prefab fixes:
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9 سال پیش |
BearishSun
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4c421e2f74
BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings)
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9 سال پیش |
BearishSun
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2b388725cb
Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links
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9 سال پیش |
BearishSun
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f9dbcd6b8b
Fixed an issue where collider sometimes wasn't attached to a rigidbody if they were both initialized on the same frame
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9 سال پیش |
BearishSun
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 سال پیش |