Historique des commits

Auteur SHA1 Message Date
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix il y a 9 ans
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame il y a 9 ans
  BearishSun b00680e742 Refactoring renderer so camera parameter buffers are populated on camera change, instead of every frame il y a 9 ans
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
  BearishSun 014bac08b8 Renderer can now handle morph animation il y a 9 ans
  BearishSun 76dee9fbf8 Morph shape animation (WIP) il y a 9 ans
  BearishSun 05266555e8 Animation bone transforms now used by the core thread for rendering il y a 9 ans
  BearishSun 5703dd7eab Added C# Animation component il y a 9 ans
  BearishSun 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify il y a 9 ans