Commit History

Autor SHA1 Mensaxe Data
  BearishSun 783a2546e6 Preparing documentation for Doxygen generation %!s(int64=10) %!d(string=hai) anos
  BearishSun 36d1080271 Delay compilation until editor window is in focus %!s(int64=10) %!d(string=hai) anos
  BearishSun b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector %!s(int64=10) %!d(string=hai) anos
  BearishSun bb6fa6daf4 Fixed content clipping in GUI scroll area %!s(int64=10) %!d(string=hai) anos
  BearishSun 51aa754927 Preparing documentation for doxygen generation %!s(int64=10) %!d(string=hai) anos
  BearishSun 4c13580146 Don't complain when a file monitor tries to access a deleted file %!s(int64=10) %!d(string=hai) anos
  BearishSun 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun 260f25eb34 Dock overlay properly renders once again %!s(int64=10) %!d(string=hai) anos
  BearishSun 62f5104652 Undo/redo command for breaking prefabs added %!s(int64=10) %!d(string=hai) anos
  BearishSun 9a7c493976 RecordSO command now properly records a single object instead of the entire hierarchy %!s(int64=10) %!d(string=hai) anos
  BearishSun d9cc702b66 Tooltips are functional %!s(int64=10) %!d(string=hai) anos
  BearishSun 28390eb39b GUI tooltips (untested) %!s(int64=10) %!d(string=hai) anos
  BearishSun ecb34ab114 Render window positioning x/y coordinates weren't being consistent %!s(int64=10) %!d(string=hai) anos
  BearishSun 2ef50fe6ee VS2015 available as external code editor %!s(int64=10) %!d(string=hai) anos
  BearishSun dd61a6d788 Update status bar when debug log contents are removed %!s(int64=10) %!d(string=hai) anos
  BearishSun f0a0e1d9dd Fixing managed slerp code, and reordered some menu items %!s(int64=10) %!d(string=hai) anos
  BearishSun dab2b32982 Scene view frame object functionality %!s(int64=10) %!d(string=hai) anos
  BearishSun f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit %!s(int64=10) %!d(string=hai) anos
  BearishSun e4b531cc0e Making all interop structs be passed by referenced in editor script objects %!s(int64=10) %!d(string=hai) anos
  BearishSun 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
  BearishSun a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
  BearishSun fdb3896efc Fixed crash that occurred when deleting a light from the scene %!s(int64=10) %!d(string=hai) anos
  BearishSun 7d68d63abb Console output works once again since port to VS2015 %!s(int64=10) %!d(string=hai) anos
  BearishSun 1c17be6581 Moved everything to VS 2015 %!s(int64=10) %!d(string=hai) anos
  BearishSun db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs %!s(int64=10) %!d(string=hai) anos
  BearishSun 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin %!s(int64=10) %!d(string=hai) anos
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
  BearishSun 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added %!s(int64=10) %!d(string=hai) anos
  BearishSun 53835849ad Update material when shader changes %!s(int64=10) %!d(string=hai) anos
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term %!s(int64=10) %!d(string=hai) anos