Историја ревизија

Аутор SHA1 Порука Датум
  BearishSun 7873f06bf2 Disabled below horizon handling for spherical area lights as it outputs values in invalid range пре 8 година
  BearishSun fa62ac09d3 Shadow mapping functional for radial lights пре 8 година
  BearishSun f89621a614 Changing built-in shaders will not only trigger reimport for those modified shaders, instead of importing all of them пре 8 година
  BearishSun c31588b669 Updated XShaderCompiler version пре 8 година
  BearishSun f7c66134dd Refactoring/fixing comparison sampler states пре 8 година
  BearishSun 86e6851075 More work on the documentation пре 8 година
  BearishSun 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class пре 8 година
  BearishSun 4891a95151 Final big bulk of work for shadow mapping (Untested) пре 8 година
  BearishSun 0955ecf565 Updated shader compiler so it properly cross-compiles sample-compare intrinsics пре 8 година
  BearishSun 2f3745e7be Bulk of code for shadow depth rendering & shadow projection done пре 8 година
  BearishSun e315616d5d More work on shadow mapping пре 8 година
  BearishSun ab84c30a04 Updated roadmap пре 8 година
  BearishSun 1c8b7834a4 Bumping XShaderCompiler version to the new one which include Banshee specific changes пре 8 година
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor пре 8 година
  BearishSun a5365395d8 Added shaders for projecting shadow maps пре 8 година
  BearishSun 5bded03f19 More work on the standard deferred rendering path пре 8 година
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows пре 8 година
  BearishSun 1a0c155623 Uniforms in a uniform block marked as internal will also be internal пре 8 година
  BearishSun cd0fb1257c Fixed sprite line rendering shader пре 8 година
  BearishSun 3ee362972a More fixes for the new shader system. All existing shaders functional. пре 8 година
  BearishSun 3eb9c8b634 Removing reliance on shader semantics пре 8 година
  BearishSun 57435cf2ec Added helper code for performing percentage closer filtering, using varying kernel sizes пре 8 година
  BearishSun 4c6e4a10af More work on shadow map rendering пре 8 година
  BearishSun bb877b8a13 Added code for calculating optimal shadow map size and fade percentage пре 8 година
  BearishSun 1191d5bb4b Updated documentation layout a bit пре 8 година
  BearishSun df220bf1b1 Make sure to automatically update submodules when dependencies are marked as changed пре 8 година
  BearishSun 0c436daf4c Updated roadmap with new timeframes пре 8 година
  BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering пре 8 година
  BearishSun 729a9cd7b7 Various fixes for the new shader parsing logic пре 8 година
  BearishSun 046b0c02a9 More shaders ported the new system пре 8 година