Commit History

Автор SHA1 Съобщение Дата
  BearishSun 97d3129728 Added settings window преди 10 години
  BearishSun 05bcc32e89 EditorWindow maximize/restore works преди 10 години
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
  Marko Pintera 7ff9dee1ec Documentation преди 10 години
  Marko Pintera 10657f775c Added proper names for C# editor windows преди 10 години
  Marko Pintera 7f224d0279 Fixed an issue where editor window non-client areas were not properly set up right after creation преди 10 години
  Marko Pintera 36dd4706af WIP changing all uses of GUIArea to GUIPanel преди 10 години
  Marko Pintera 46eb1edb0f WIP Scene window преди 11 години
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly преди 11 години
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates преди 11 години
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I преди 11 години
  Marko Pintera 7c1348d402 Enabled scene and tree views for better GameObjectField testing преди 11 години
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely преди 11 години
  Marko Pintera c454e2d14f VS 2013 port stage 1 преди 11 години
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine преди 11 години
  Marko Pintera 53a15ba994 Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas преди 11 години
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization преди 12 години
  Marko Pintera 6509cf4a7a Creating EditorWindow from C# works преди 12 години
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe преди 12 години