Commit History

Автор SHA1 Съобщение Дата
  BearishSun cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies преди 10 години
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle преди 10 години
  BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected преди 10 години
  BearishSun 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed преди 10 години
  Marko Pintera e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens преди 10 години
  Marko Pintera 734f25c36c Deferred destruction of game objects преди 11 години
  Marko Pintera 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) преди 11 години
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename преди 11 години