Commit History

Autor SHA1 Mensaxe Data
  BearishSun 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
  BearishSun dba1e7bfba Multiple assembly reload works %!s(int64=10) %!d(string=hai) anos
  BearishSun 7b1e1aa99c Folder monitor now works properly after assembly refresh %!s(int64=10) %!d(string=hai) anos
  BearishSun 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
  BearishSun 67445e3525 Move default shader into a separate file %!s(int64=10) %!d(string=hai) anos
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded %!s(int64=10) %!d(string=hai) anos
  Marko Pintera a637a4a168 Added clone() method to material to make it easier to modify individual instances %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos