Marko Pintera
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7a11f00bea
Fixed the issue with OpenGL texture endianess
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há 12 anos atrás |
Marko Pintera
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acc4d601eb
Fixed culling so it is consistent across all platforms (counterclockwise by default)
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há 12 anos atrás |
Marko Pintera
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54bb560e81
Removed a bunch of pixel formats
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há 12 anos atrás |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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há 12 anos atrás |
Marko Pintera
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8bd15d0742
FontImporter now compiles - Freetype libraries were wrong earlier
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há 12 anos atrás |
Marko Pintera
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f31858229c
GL with new depth stencil works
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há 13 anos atrás |
Marko Pintera
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e43692cee0
Ability to specify depth stencil buffer format
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há 13 anos atrás |
Marko Pintera
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9ebcf2cb30
Added GLRenderTexture
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há 13 anos atrás |
Marko Pintera
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3e20948845
Added DX11RenderTexture
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há 13 anos atrás |
Marko Pintera
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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há 13 anos atrás |
Marko Pintera
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b7c0328536
Finished up porting to new deferred rendering system
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há 13 anos atrás |
Marko Pintera
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c138b62b72
GLRenderSystem ported to x64
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há 13 anos atrás |
Marko Pintera
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aa4ba9a93f
Bunch more methods ported to use render system context
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há 13 anos atrás |
Marko Pintera
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2abf1aa49c
Split GL and D3D9 into separate dlls
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há 13 anos atrás |