Commit History

Author SHA1 Message Date
  BearishSun 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
  BearishSun 1523924732 Updated engine shaders to new BSL syntax 8 years ago
  BearishSun d4c19836b5 Initial support for unified shading language across all render APIs 8 years ago
  BearishSun 73ef6ed764 Removing GLSL code from many shaders, in preparation for unified shading language support 8 years ago
  BearishSun 9bc64c077b Reflection probe support added to forward path shaders 8 years ago
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes 8 years ago
  BearishSun f95bf9e749 Better light grid depth slice distribution 9 years ago
  BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 years ago
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 years ago