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d59a9aeec6
Added EditorApplication that more neatly wraps editor start up stuff
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vor 12 Jahren |
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e2804052f2
Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh
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vor 12 Jahren |
Marko Pintera
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9bb801f889
Bunch of fixes for MeshHeap and related systems
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vor 12 Jahren |
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4a861a2399
Fixed OpenGL queries as they were being incorrectly created
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vor 12 Jahren |
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a2ca5247a4
Added NoOverwrite support for all render system index/buffers
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vor 12 Jahren |
Marko Pintera
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9205a99b69
Gpu param block is now tied to param block buffer
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vor 12 Jahren |
Marko Pintera
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e704f32e6c
DX9 working fine with new way of texture initialization
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vor 12 Jahren |
Marko Pintera
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b15ab166ce
Fixed memory corruption when creating bindable params
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vor 12 Jahren |
Marko Pintera
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bbc6f667e1
Fixed a bug where texture would be marked as loaded before it really was
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vor 12 Jahren |
Marko Pintera
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32ed0bb976
Refactored ResourceHandle a bit to make it easier to understand and use
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vor 12 Jahren |
Marko Pintera
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453fc2fe21
write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking
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vor 12 Jahren |
Marko Pintera
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b1f9869f71
GUI rendered to render texture had written alpha, which made the render texture blend with the background, which is wrong
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vor 12 Jahren |
Marko Pintera
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644a56c379
Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared
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vor 12 Jahren |
Marko Pintera
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e9450917c1
ProfilerOverlay method actually gets called (not tested with data yet)
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vor 12 Jahren |
Marko Pintera
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d65fbbfe0e
Moved Cursor and WindowEventUtilities to the new Platform class
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vor 12 Jahren |
Marko Pintera
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07b6d5d4ef
A lot more work on title bar drag and drop (currently not functional)
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vor 12 Jahren |
Marko Pintera
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9d279ed662
Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count.
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vor 12 Jahren |
Marko Pintera
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c8d859fa7b
Tested and fixed normalized and pixel coordinates
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vor 12 Jahren |
Marko Pintera
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bf4d036b47
Added debug draw timeout, 2D/3D materials
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vor 12 Jahren |
Marko Pintera
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8e6c86a166
added DX9 and GL debug draw shaders
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vor 12 Jahren |
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545fa74084
First steps with the DebugDraw system
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vor 12 Jahren |
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1265f65506
Reorganized how renderer works (using RenderOperations)
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vor 12 Jahren |
Marko Pintera
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4ddd9e2995
Added separate clear methods for clearing active render target and active viewport
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vor 12 Jahren |
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f49f30f089
DX11 clearing render target sub-area works
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vor 12 Jahren |
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7d2fed1ebb
Sub-render target clear works on DX9 and GL
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vor 12 Jahren |
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7e61e8215e
GUIViewport works
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vor 12 Jahren |
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4053fb5da8
Added GUIVIewport code (untested)
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vor 12 Jahren |
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41845e2059
Bindable RenderTexture working for DX9
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vor 12 Jahren |
Marko Pintera
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5d165cbee2
Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()"
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vor 12 Jahren |
Marko Pintera
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96900c0d9f
Some deleted files I forgot to check in
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vor 12 Jahren |