تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 سال پیش
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 سال پیش
  Marko Pintera 7214304ace Added Timer queries 12 سال پیش
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 سال پیش
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 سال پیش
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 سال پیش
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 سال پیش
  Marko Pintera f49f30f089 DX11 clearing render target sub-area works 12 سال پیش
  Marko Pintera 78d44de269 Started work on DX11 sub-region Clear 12 سال پیش
  Marko Pintera 7e61e8215e GUIViewport works 12 سال پیش
  Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI 12 سال پیش
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system 12 سال پیش
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system 12 سال پیش
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system 12 سال پیش
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling 12 سال پیش
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled 12 سال پیش
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 سال پیش
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee 12 سال پیش
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 سال پیش
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate 12 سال پیش
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically 12 سال پیش
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 12 سال پیش
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 12 سال پیش
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete 12 سال پیش
  Marko Pintera dd1bf27377 Labels render properly using GUI system 12 سال پیش
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 سال پیش
  Marko Pintera 1cfbcc30a9 Text visible on the screen 12 سال پیش
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly 13 سال پیش
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 سال پیش
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem 13 سال پیش