Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8737226e5f Added a dummy texture and a dummy mesh %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f31858229c GL with new depth stencil works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 978cea27c4 Finished up adding MultiRenderTextures %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e43692cee0 Ability to specify depth stencil buffer format %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 03b6ace987 Reverted previous revision and only removed certain render texture references %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling %!s(int64=13) %!d(string=hai) anos
  Marko Pintera cd4008400e Added DX11 RenderWindow %!s(int64=13) %!d(string=hai) anos
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c39c84f059 Removed singleton %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos