Commit History

Autor SHA1 Mensaxe Data
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term %!s(int64=10) %!d(string=hai) anos
  BearishSun ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
  BearishSun 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) %!s(int64=10) %!d(string=hai) anos
  BearishSun 06e03f1239 Bulk of work on the build system %!s(int64=10) %!d(string=hai) anos
  BearishSun 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data %!s(int64=10) %!d(string=hai) anos
  BearishSun e99b926919 Added multi-select list boxes (untested) %!s(int64=10) %!d(string=hai) anos
  BearishSun d90ea6b4a0 .exe icon replacement finalized and working %!s(int64=10) %!d(string=hai) anos
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 4704613fa4 Modified profiler overlay so it doesn't render under the geometry %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ddef406ac9 C# profiler overlay %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 36dd4706af WIP changing all uses of GUIArea to GUIPanel %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 12c4c6b013 Refactored GUILayout and GUI space creation so layouts can be reparented and their creation is more alike other GUI elements %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI %!s(int64=11) %!d(string=hai) anos
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable %!s(int64=11) %!d(string=hai) anos
  Marko Pintera aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 271c3484cf Using Dragon model for example %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d465c3c84b Refactored example into more manageable chunks %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 570f09de12 Repositioned example GUI elements %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera becb8d0082 Easier importer and resources interface %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c016a95632 Fixed issue with DirectX 11 switching from full screen to windowed %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 90e94fb9b2 Fixed issue with HString parameter placement %!s(int64=11) %!d(string=hai) anos