BearishSun
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4ce05d637b
Vulkan: Simplifying image layout transitions so they can be properly tracked across multiple command buffers
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9 anos atrás |
BearishSun
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d2cf185bb4
Vulkan: Don't attempt to present the back buffer if it was never even acquired
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9 anos atrás |
BearishSun
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fa27cbfa05
Vulkan: Depth-stencil image bound in the shader now properly uses the depth aspect only
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9 anos atrás |
BearishSun
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9e470e2063
Vulkan: More fixes
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9 anos atrás |
BearishSun
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b58a3fd3ad
Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission
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9 anos atrás |
BearishSun
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5dc78284b8
More Various Vulkan fixes
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9 anos atrás |
BearishSun
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349e9002be
Vulkan: When locking/unlocking texture access masks are now properly determined from their layout
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9 anos atrás |
BearishSun
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896a17335d
Vulkan framebuffer now provides access to individual image resources
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9 anos atrás |
BearishSun
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 anos atrás |
BearishSun
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3d6a7c2bb0
Vulkan render target clears implemented
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9 anos atrás |
BearishSun
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4581b43fe7
Vulkan graphics pipeline binding and caching
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9 anos atrás |
BearishSun
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643f494d3a
Hooking up various Vulkan RenderAPI methods
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9 anos atrás |
BearishSun
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0f68b63eb4
Vulkan render target binding and render pass start
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9 anos atrás |
BearishSun
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a448b09b54
Implemented Vulkan swapBuffers method on render window
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9 anos atrás |
BearishSun
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1da1209680
Added frame buffers to Vulkan's implementation of a render window
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9 anos atrás |
BearishSun
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4b10b2c563
Vulkan swap chain now also creates a depth stencil surfaces
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9 anos atrás |
BearishSun
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d8c6db7a32
More Vulkan WIP:
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9 anos atrás |
BearishSun
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d38fc0c070
Vulkan render window and swap chain (WIP)
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9 anos atrás |