Marko Pintera
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7d2fed1ebb
Sub-render target clear works on DX9 and GL
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12 years ago |
Marko Pintera
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7e61e8215e
GUIViewport works
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12 years ago |
Marko Pintera
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41845e2059
Bindable RenderTexture working for DX9
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12 years ago |
Marko Pintera
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6b1dfdc6be
Refactored RenderTarget a bit to make is prettier (no real funcionality added)
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12 years ago |
Marko Pintera
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3856bcb79d
Refactored D3D9 RenderWindow a bit
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12 years ago |
Marko Pintera
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8384594143
Renamed all instances of render thread to core thread
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12 years ago |
Marko Pintera
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8c982e0422
Moved the core thread outside of the render system
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12 years ago |
Marko Pintera
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d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
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12 years ago |
Marko Pintera
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df225bbba5
Ported remaining new/delete calls to the new system
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12 years ago |
Marko Pintera
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c5f46545e8
A bunch more code ported to new alloc system
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12 years ago |
Marko Pintera
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07ca908526
Ported byte allocations to an easier to use system
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12 years ago |
Marko Pintera
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67ef1d1fbc
Replaced all std containers with my custom wrappers
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12 years ago |
Marko Pintera
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0581e2fea5
Fixed DX9 and GL rendering which was broken due to new way forward renderer clears targets and renders objects
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12 years ago |
Marko Pintera
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1e0c79d624
Made getCustomAttribute const
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12 years ago |
Marko Pintera
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b0b6182dab
Working OS cursor in DX11
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12 years ago |
Marko Pintera
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129fbdbcb2
Fixed up DX9 so it created the primary window in a similar fashion like DX11 and GL
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12 years ago |
Marko Pintera
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aa46b8b57a
Overhauled OpenGL context handling
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12 years ago |
Marko Pintera
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f0a6e829bf
Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled
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12 years ago |
Marko Pintera
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b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
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12 years ago |
Marko Pintera
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54bb560e81
Removed a bunch of pixel formats
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12 years ago |
Marko Pintera
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b2b4bf2050
Moved builtin material managers to Banshee
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12 years ago |
Marko Pintera
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d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
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12 years ago |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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12 years ago |
Marko Pintera
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19a40d1fe1
Slight GUI changes. Just commiting to have a clean slate
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12 years ago |
Marko Pintera
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5bf23618b8
Text material resolution now gets set dynamically
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12 years ago |
Marko Pintera
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
Marko Pintera
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 years ago |
Marko Pintera
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b914b9434f
First batch of memory allocator porting from new/delete
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12 years ago |
Marko Pintera
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ff28162000
Added BuiltiMaterialManagers and more work on GUI
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12 years ago |
Marko Pintera
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adf8226151
Renamed blend modes
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12 years ago |