Commit History

Autor SHA1 Mensaxe Data
  BearishSun a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename %!s(int64=10) %!d(string=hai) anos
  BearishSun b5bfb88590 Resource handle refactor complete %!s(int64=10) %!d(string=hai) anos
  BearishSun ab1231720c Use separate debug and release assemblies when building %!s(int64=10) %!d(string=hai) anos
  BearishSun 06e03f1239 Bulk of work on the build system %!s(int64=10) %!d(string=hai) anos
  BearishSun 0ab825051b Added render target for game view %!s(int64=10) %!d(string=hai) anos
  BearishSun e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API %!s(int64=10) %!d(string=hai) anos
  BearishSun a13e94a825 Added ability to toggle toolbar items on or off %!s(int64=10) %!d(string=hai) anos
  BearishSun 648eefad79 Do not allow editor to be active without a project loaded %!s(int64=10) %!d(string=hai) anos
  BearishSun b7e345e7a0 ConsoleWindow: %!s(int64=10) %!d(string=hai) anos
  BearishSun d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
  BearishSun bae75227c1 Project library: %!s(int64=10) %!d(string=hai) anos
  BearishSun 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved %!s(int64=10) %!d(string=hai) anos
  BearishSun 78d0790de5 Run editor unit tests after project load to allow for more complex tests %!s(int64=10) %!d(string=hai) anos
  BearishSun fcbefc5c89 Added editor's dirty resource management system %!s(int64=10) %!d(string=hai) anos
  BearishSun b5b05448e1 Moved certain platform-specific functionality to the utility layer %!s(int64=10) %!d(string=hai) anos
  BearishSun f70ad040e9 Various fixes related to GUI array: %!s(int64=10) %!d(string=hai) anos
  BearishSun 77fd1ec83a Added a way to create new resources in Library Window %!s(int64=10) %!d(string=hai) anos
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b2f3221c5 Added a method for creating a new project %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fb10aa71f2 Project Load/Unload (not tested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d195e06084 Added prefab importer so that prefabs are recognized by the project library %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 4704613fa4 Modified profiler overlay so it doesn't render under the geometry %!s(int64=10) %!d(string=hai) anos
  Marko Pintera f85cceb27d Add basic level load/save method %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos