提交歷史

作者 SHA1 備註 提交日期
  BearishSun c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年之前
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
  Marko Pintera a2831fc54b Documentation 10 年之前
  Marko Pintera 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
  Marko Pintera d293414daf Support for multiple StringTables 10 年之前
  Marko Pintera 927a721f58 Added C# Prefab 10 年之前
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources 10 年之前
  Marko Pintera 3ef35e0667 Added C# PlainText and ScriptCode 10 年之前
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
  Marko Pintera e29349d061 Added C# Texture3D and TextureCube 11 年之前
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D 11 年之前
  Marko Pintera a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 年之前
  Marko Pintera 35b5f1e6f3 Managed resource unloading works properly 11 年之前
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 年之前
  Marko Pintera 1195be6fb8 WIP ResourceField 11 年之前
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 年之前
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年之前
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
  Marko Pintera be6adc683d C# object serialization WIP 11 年之前