Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 7184765d9d Properly calculate bounds for managed Renderable components vor 10 Jahren
  BearishSun 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists vor 10 Jahren
  BearishSun 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle vor 10 Jahren
  Marko Pintera 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test vor 10 Jahren
  Marko Pintera 734f25c36c Deferred destruction of game objects vor 11 Jahren
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren