Commit History

Autor SHA1 Mensaxe Data
  BearishSun bc67031960 Refactored point light and blit shaders so they share code using the new conditional compilation %!s(int64=10) %!d(string=hai) anos
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun 0b88b5cbf6 Light radius now depends on intensity (physically correct way) %!s(int64=10) %!d(string=hai) anos
  BearishSun e2e3207c14 Work on spot light: %!s(int64=10) %!d(string=hai) anos
  BearishSun dafc253aca Camera & Light can now be activated/deactivated %!s(int64=10) %!d(string=hai) anos
  BearishSun 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader %!s(int64=10) %!d(string=hai) anos
  BearishSun e81f552e28 Added gizmos for the Light component %!s(int64=10) %!d(string=hai) anos
  BearishSun 27da749c51 More work on improving the documentation %!s(int64=10) %!d(string=hai) anos
  BearishSun c580127a4b Scene axes handle WIP %!s(int64=10) %!d(string=hai) anos
  BearishSun 0fa957c38c Added rendering for spot light geometry in the light pass shader %!s(int64=10) %!d(string=hai) anos
  BearishSun 6487e23cb7 Finished code for rendering a full-screen quad %!s(int64=10) %!d(string=hai) anos
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them %!s(int64=10) %!d(string=hai) anos
  BearishSun a50dc98156 Added a way to manually and easily construct GPU parameter block buffers %!s(int64=10) %!d(string=hai) anos
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) %!s(int64=10) %!d(string=hai) anos