Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables há 11 anos atrás
  Marko Pintera 4164a1af25 Added remaining features to C# SceneObject há 11 anos atrás
  Marko Pintera e9fc86930e A lot more work on handles (WIP) há 11 anos atrás
  Marko Pintera 1d5fdd56a3 Added GameObjectField C# há 11 anos atrás
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
  Marko Pintera 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related há 11 anos atrás
  Marko Pintera ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it há 11 anos atrás
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine há 11 anos atrás
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels há 11 anos atrás
  Marko Pintera 78690bac80 Reference ManagedComponents by Type and not by namespace & name string há 11 anos atrás
  Marko Pintera 8539e9a863 Basic C# component and field serialization tested and working há 11 anos atrás
  Marko Pintera f4d6a56251 C# object serialization WIP #2 há 11 anos atrás
  Marko Pintera 3956823710 WIP - C# object serialization (Does not compile) há 11 anos atrás
  Marko Pintera 79961694d3 Started work on C# object serialization há 11 anos atrás