Commit History

Автор SHA1 Съобщение Дата
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) преди 13 години
  Marko Pintera 383e38f9c3 Better DX11 parameter parsing that doesn't ignore pack offsets преди 13 години
  Marko Pintera d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly преди 13 години
  Marko Pintera 89658aa9eb All shaders are loaded from files преди 13 години
  Marko Pintera bb8e189cf4 Fixed the deadlock when starting the render thread преди 13 години
  Marko Pintera 5ab4c6ed7e Arrays of non-struct data params work преди 13 години
  Marko Pintera 3f42a59f0f Better checking when it comes to struct size преди 13 години
  Marko Pintera 9bd154c94e Structs and struct arrays seem to work in GLSL преди 13 години
  Marko Pintera 5f479b63eb Used #defines to split different parts of the CamelotClient more easily преди 13 години
  Marko Pintera 01defbfd9d DX11 arrays work преди 13 години
  Marko Pintera 700d56beaa DirectX 11 struct shader parameters work преди 13 години
  Marko Pintera ba5f1c9453 Added GpuProgram importer преди 13 години
  Marko Pintera 23822c862d Fixed a bunch of bugs with async resource loading преди 13 години
  Marko Pintera d4b6b593c2 Properly releasing GpuProgInclude преди 13 години
  Marko Pintera 2de43e95a4 Gpu program include importer преди 13 години
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly преди 13 години
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem преди 13 години
  Marko Pintera 6fd41c675b Fixing an issue where unloading a resource could cause a race condition преди 13 години
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem преди 13 години
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems преди 13 години
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer преди 13 години
  Marko Pintera 079c1923cf Fixed a crash where object was deleted while still in command queue преди 13 години
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 преди 13 години
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released преди 13 години
  Marko Pintera 1f000d9048 Resources::unload преди 13 години
  Marko Pintera 525aff7258 Fixed the creation of default sampler states. Creating them in the constructor was a bad idea. преди 13 години
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly преди 13 години
  Marko Pintera e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released преди 13 години
  Marko Pintera b64de5a14d Added resource management methods to Material & Shader преди 13 години
  Marko Pintera a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes преди 13 години