Marko Pintera
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2b6bfc1cd7
Neater ResourceManagerCode
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10 лет назад |
Marko Pintera
|
77bf1bdbbe
Properly create managed resource for StringTable
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10 лет назад |
Marko Pintera
|
d293414daf
Support for multiple StringTables
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10 лет назад |
Marko Pintera
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927a721f58
Added C# Prefab
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10 лет назад |
Marko Pintera
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 лет назад |
Marko Pintera
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b74cf06aa0
C# versions of Shader and Material resources
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10 лет назад |
Marko Pintera
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3ef35e0667
Added C# PlainText and ScriptCode
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10 лет назад |
Marko Pintera
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3aa329733b
Assembly refresh (WIP - Does not run)
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11 лет назад |
Marko Pintera
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e29349d061
Added C# Texture3D and TextureCube
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11 лет назад |
Marko Pintera
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25aca52bc3
Added C# Texture and implemented Texture2D
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11 лет назад |
Marko Pintera
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a4e65a67d8
Added a way to load resources from C# ProjectLibrary
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11 лет назад |
Marko Pintera
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35b5f1e6f3
Managed resource unloading works properly
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11 лет назад |
Marko Pintera
|
0ca3bc9a98
ManagedResource saving/loading mostly finished but untested
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11 лет назад |
Marko Pintera
|
1195be6fb8
WIP ResourceField
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11 лет назад |
Marko Pintera
|
203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 лет назад |
Marko Pintera
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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11 лет назад |
Marko Pintera
|
0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
Marko Pintera
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8539e9a863
Basic C# component and field serialization tested and working
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11 лет назад |
Marko Pintera
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be6adc683d
C# object serialization WIP
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11 лет назад |